![]() ![]() You have to mash a button 20 times to capture, making it very tedious to start. The enemy-ability-stealing works like Super Mario Odyssey but is very clunky. Musashi has 2 unique mechanics in the ability-stealing and sleep mechanics but they're both poorly implemented. Your success in bosses is far more dependent on learning enemy patterns anyway. You have 5 different stats that level up as you play but it's never something you need to pay attention to as it just kind of happens. The RPG systems are a bit of an afterthought as well. It can be very frustrating at first but thankfully gets a lot better once you get the double jump around halfway. The platforming is also passable but not great. The swordplay is ok but nothing to write home about. Hopefully, I've made it clear that the event-design is very inconsistent but tragically, the mechanics are a mixed bag as well. ![]() Ultimately, I felt that about 50% of what the game asked me to do was an un-fun waste of time. The steam tower segment is particularly and infamously bad and the game makes you do this twice! When you're in one of the game's dungeon-esque areas, it's a blast as it combines action, platforming, RPG mechanics, and puzzle solving but the segments between these areas drag the game down at every turn. Why? Aside from unclear moments, there's a lot of tedious backtracking and frustrating mini-games too. For instance, you can only pick up health upgrades at night. This is compounded by the game's day-and-night cycle, where many of these cryptic moments need to be performed at a certain time of day. You're constantly asked to talk to a specific person, solve a cryptic puzzle, or do some other unclear task in order to progress the game. If there's one thing I hate about JRPGs, it's the awkward "Where-do-I-go-next?" moments. Unfortunately, there's a lot of awkward moments and unrefined mechanics holding this one back from being a Zelda-killer. You explore the areas around a central village, fight with zelda-style swordplay, acquire new abilities to explore new areas, and play a handful of dungeons to collect the five mystical objects and save the day. I picked this up based on the large number of people saying this was Square's answer to Zelda in the 90's and that's partially true. 70% PlayStationThis game was a bit of a mixed bag. ![]()
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